![]() The major generational leap that came afterwards was Mega Man X, which was also being created at the same time. Mega Man 6 was no different, and as the last game in the series to be released on the Nintendo Entertainment System, it was seen as a major bookend for the series. For six straight games, the team over at Capcom used this formula to great effect. ![]() These could be used on a subsequent boss, who was weak against said weapon. It was an easy concept to grasp for players, as each boss granted a weapon upon defeating it.
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